A 2D platformer with levels
Jump, collide, die, retry. They ship more than one level so the game has a real arc.
Kids track
Learn how real games are made — mechanics, physics, levels, and polish — while building playable projects from week one.
Design it, build it, watch people play it.
4 modules over 14 weeks, each ending in something built.
Every module ends in something they can run, show, and keep. These are the pieces that leave the class with them.
Jump, collide, die, retry. They ship more than one level so the game has a real arc.
Movement, enemies, and score — a complete loop they can hand to a friend and watch them play.
Their idea, their mechanics, their polish. The capstone is a game nobody else in the class made.
Keep going
Most learners move through two or three courses as they grow.
One live demo class, no commitment. See if it clicks before you decide anything.