Kids track

Scratch Programming

Drag-and-drop coding where every lesson ends with something your child can play, share, and show off. The perfect first step into programming.

Ages 8–11
10 weeks
Beginner
Live online

The first taste of building something that runs.

What they'll walk away with

  • Think in steps — break a big idea into small instructions
  • Use loops, events, and conditions without fear of the words
  • Design characters, scenes, and simple game rules
  • Finish and present a project they actually built

Curriculum

4 modules over 10 weeks, each ending in something built.

01

Getting comfortable

  • Meet the Scratch stage and sprites
  • First animation: make it move
  • Costumes, sounds, and personality
02

Thinking like a coder

  • Loops: doing things again and again
  • Events: making things react
  • If / then: teaching the computer to choose
03

Games and stories

  • Scorekeeping with variables
  • Collisions and win conditions
  • Building an interactive story
04

Final build

  • Plan your own game
  • Build, test, and fix
  • Showcase day with family

Skills covered

Creativity
Animation
Game Design
Sequencing

What you'll need

  • A computer with a webcam and stable internet
  • No prior coding experience needed
  • Comfortable reading short sentences

Projects they'll build

Every module ends in something they can run, show, and keep. These are the pieces that leave the class with them.

An animated greeting card
01

An animated greeting card

Characters, costumes, and motion timed to a message they wrote themselves — the first thing they can send to family.

02

A maze chase game

A playable maze with scoring, collisions, and a win condition. The first project that feels like a real game.

03

A choose-your-own-adventure story

Branching scenes, buttons that change the plot, and a story they designed end to end.

Try Scratch Programming for free.

One live demo class, no commitment. See if it clicks before you decide anything.